) It sounds like there could be some optimizations in the implementation, they should not take more than a few seconds to solve if you’re using pattern database from my other post as a heuristic. It is a variant of iterative deepening depth-first search that borrows the idea to use a heuristic function to evaluate the remaining cost to get to the goal from the A* search algorithm. ( Log Out / if(tempthreshold) //greater f encountered n In every branch we visit the depth till the f score is greater than the threshold and note down that f value, we do this till all the branches are explored upto the certain depth. Iterative deepening means every time you try, go a little bit deeper. Each iteration of the algorithm is a depth-first search that keeps track of the cost, f(n) = g(n) + h(n), of each node generated. So we use an infinite loop which is the base the function that is called in recursion, when the function returns from the threshold it starts from the beginning through this infinite loop where the function is called initially and the threshold is increased after each return. Copy to Clipboard def iterative_deepening_a_star (tree, heuristic, start, goal): """ Performs the iterative deepening A Star (A*) algorithm to find the shortest path from a start to a target node. g ) Heuristics are the main component of the algorithm i.e the brains of the algorithm without it the algorithm is not intelligent, heuristics give boundaries to the algorithm, as in which not to select and which to not since heuristics give the general estimate of the distance to goal node helping the algorithm to choose the optimal node in the next step. The iterative deepening A* search is an algorithm that can find the shortest path between a designated start node and any member of a set of goals. 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