You can unsubscribe at any time. However, you can approach the game from a different angle – leveraging the unique strengths of each of the different subfactions to try to control the board. Drukhari have some solid tactics to choose from that give them some interesting tricks, and many of them are 1 CP. Finally, they come equipped with a splinter pistol and a Hekatarii blade, which gives them an extra attack in the Fight phase for a total of 3. Comment on the article's talk page. You can also use this to duck behind cover with a Kabalite Gunner who readied in the movement phase to move after firing at no penalty for moving. Raiding Force: In a Battle-forged Drukhari army, you get a bonus 4 CP for taking at least 3 Patrol Detachments.The bonus rises to a whopping 8 CP if you take 6 or more Patrol Detachments instead. Play to your strengths, and lock down objectives. The Hekatrix brings an extra attack and can be equipped similarly to the Sybarite, while the Fighters get access to Wych Weapons, making them legitimately threatening against a lot of opponents. This is not an unforgiving faction, and you need to approach every step of the game – from roster construction, to picking your kill team, straight on through to every single move you make – deliberately and with care. True to its name, this thing will shred infantry. Wracks are a bit different – they’re actually pretty tough (for an eldar, anyway), and their Gunners’ weapons are a bit less impressive. Kill Team. Probably the best option for Cults, this combines with Hydra Gauntlets or Shardnets to let you punch the shit out of marines and other T4 enemies, patching one of the biggest holes in a Wych Cult list. Here are some starting points for your own combat roster: I lean toward the Kabal of the Flayed Skull for pure Kabal lists since it pairs well with the dark lance, which has a good chance of forcing an injury roll every time it fires if you either support it with your Comms specialist or spend a CP for the Sniper tactic. THE STATION - Warhammer и Настольные Игры 17,241 views 40:23 4x Intercessor w/ Auto Bolt Rifle: 4x Auto Bolt Rifle, 4x Bolt pistol, 4x Frag & Krak grenades Proteus Kill Team [14 PL, 299pts]: Deathwatch Teleport Homer. They also pick up a 4+ invulnerable save during the fight phase and benefit from the. 0 comments. As an added bonus, more Detachments also means more combinations of Drukhari … The Archon returns with his Drukhari realspace raiders to face the ancient of the Necrons in this 125 point Warhammer 40k Kill team match Support the Show! Plus, the more you can stay in combat, the more you get to benefit from that 4++. Bringing Mandrakes or a Klaivex can add a little close-combat punch to any list as well. In this Kill Team Commander’s Tactica, we kick off our look at Drukhari Commanders models with the Archon! Dark Creed in particular is held back by the lack of other Ld-bomb gimmicks available to Wracks until round 5, and if you really need Fight-phase attacks with AP in your Coven list, bring the Grotesque. They’re an interesting faction to play who can be a ton of fun, if you can get past the fact that you’re working without a safety net. It’ll make them even tougher. In addition to the Power From Pain ability shared by all the Dark Kin, your Wyches will get into a random Combat Drug at the beginning of every battle, increasing one of their stats. Don’t be afraid to spend CP on this model to remove key specialists from play in the early rounds of play. Unfortunately, this leaves them in a rough spot in Kill Team, and they’re definitely not one of the premier competitive factions here. 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